Friday, May 05, 2006

Nintendo has stunned us three times. First, they showed a stunning console design at E3 2005. Second, at TGS 2005 they showed us a stunning interface. Lastly, they revealed the stunning name of the console: the look and name both mean something. What's next at E3 2006?
You should not be stunned if the graphics look as good as the competition on ED-TV and maybe HD-TV. Nintendo knows how to make consoles. For example, many beginner Game Boy Advance programmers complain that the system does not have a floating point unit. However, in a 2-D game, floating point calculations are not often needed. The ARM32 can do left and right shifts in constant time. With fixed point arithmetic and look up tables, you can do fast calculations. Thus Nintendo saves money by having a CPU that does not support floating point operations. How would have Sony and Microsoft implemented the GBA? Moreover, how much power do you need to make impressive graphics?
And consider the following from
"So much of what we do at the moment relies on textures," says David King a freelance modeler based in the UK. "Normal mapping, light mapping, dynamic cubic reflection mapping, depth mapping, it's all maps. Strangely, texture memory isn't expanding fast enough to deliver on the consoles."

Why haven't Sony and MS delivered on this need? Do you think Nintendo will?


Blogger Brian Schneider said...

sony for life bitch

6:53 PM  
Blogger revolution_player said...


1:51 AM  
Blogger Gaby said...

So, what you are trying to say is that nintendo will delivering on textures? Could you explain a bit more im a idiot at these things, the difference in texture of the 360 and ps3

4:47 PM  
Blogger Alleged-Rapist said...

I don't know. My last question wasn't rhetorical. My knowledge in 3D graphics is rudimentary. However, I do know textures make a huge difference. For example, remember the Final Fantasy movie? It had great graphics, didn't it? My computer graphics professor commented that they had modeled skin very realistically, and modeling skin is very hard. This is something she and others were doing research in. When she asked the developers of the movie how they did it, they said they used texture mapping, which taking a texture, such a bricks, wood, skin, etc., and tiling or stretching it over a 3D model, which is just a wire frame.

12:02 PM  
Blogger bigplaya said...

so you're saying that nintendo has made a new way to make the games graphics look good?

7:32 PM  
Blogger nikelecious said...

yup mr inc is to all the beleivers

2:04 PM  
Blogger c3 said...

nikelecious yeah this is too funny problaby just some kid.

1:41 AM  

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